Entry tags:
Too many Puppet Masters, not enough string
It's that nagging feeling you get when you realise that you have a list of things to do a mile long and at least three people asking you to do other things. You are just about to sit down to a lovely cup of tea when you get dragged to your feet to go out (Having completely forgotten that you had been invited).
Add to this a seeming inability to sleep beyond six in the morning and you have one tired and harried person.
Not that I mind. I just wish I could sleep better is all.
Fortunately last night we roleplayed but not my game so no planning needed on my part. :)
Tinker, Tailor, Soldier, Spy. Yes, my character is probably all these things. It’s a steam punk setting and I am a tinker with an innate ability to make other peoples stuff fall apart. So having kitted myself out as a slightly more psychotic (and female) version of Van Helsing, with those pin wheel things he used in the film, some bombs and an armbow and slinger mixed into one, I added some Rikku (FFX) abilities to the mix. Alchemical mix that is, as I can mix my own explosives (and healing potions) also, if presented with machina, I can look at it and then, with my trusty mechanical screwdriver (A la Doctor Who), I can make it fall apart. After that I set about creating my background. Now un-comely as I am (mainly due to being part elf, a race that looks very strange to humans) I also have a lowered charisma. So not a people person. Then add my upbringing in a land where everyone gets kidnapped and kidnaps people at least three times. Couple it with my new catch phrase for when I get taken out of my cubby hole. “Field Trip!” i.e. the chance to test my inventions and you can understand why no one wants to take the tinker, aptly named Blaze, with them on missions.
Having given Sergeant Koda the mission statement she had to convince the extremely good-looking (comeliness 20 to my 5) but strange paladin to join her. This involved hair pulling not a pretty sight. Koda then had to fetch me. Rank has its privileges though and she ordered the paladin to go tell me I had a mission. A few moments later, mercifully free of explosions, we were a team. An inept and slightly dangerous team, but a team none the less.
First quote of the evening: “Don’t put my dice bag down any more pants” As stated by Koda when Thom threatened to make sure our paladin acted like a man. Dice bag of course taking the place of proverbial socks.
The first encounter we get and it’s a non-hostile goblin (though we were unaware of his race) mystic whose only skills are mystic and religion. What is he doing? Standing on a rock in the middle of the road arms in air, stick in hand, astral projecting. I prod him and then tip him over in scientific interest. He mutters and gets back on rock. Koda (having failed her sense motive) thinks he is decidedly suspicious and tackles him to the ground. And promptly gets thwacked lots on the head with the stick.
We did get one dangerous encounter during the evening which showed why we were the dregs of our military's reserves but hey it was all round fun and I look forward to letting Blaze at the solar panels on the tower we found.
Teas so far: None, None, NONE. But it’s early yet.
Add to this a seeming inability to sleep beyond six in the morning and you have one tired and harried person.
Not that I mind. I just wish I could sleep better is all.
Fortunately last night we roleplayed but not my game so no planning needed on my part. :)
Tinker, Tailor, Soldier, Spy. Yes, my character is probably all these things. It’s a steam punk setting and I am a tinker with an innate ability to make other peoples stuff fall apart. So having kitted myself out as a slightly more psychotic (and female) version of Van Helsing, with those pin wheel things he used in the film, some bombs and an armbow and slinger mixed into one, I added some Rikku (FFX) abilities to the mix. Alchemical mix that is, as I can mix my own explosives (and healing potions) also, if presented with machina, I can look at it and then, with my trusty mechanical screwdriver (A la Doctor Who), I can make it fall apart. After that I set about creating my background. Now un-comely as I am (mainly due to being part elf, a race that looks very strange to humans) I also have a lowered charisma. So not a people person. Then add my upbringing in a land where everyone gets kidnapped and kidnaps people at least three times. Couple it with my new catch phrase for when I get taken out of my cubby hole. “Field Trip!” i.e. the chance to test my inventions and you can understand why no one wants to take the tinker, aptly named Blaze, with them on missions.
Having given Sergeant Koda the mission statement she had to convince the extremely good-looking (comeliness 20 to my 5) but strange paladin to join her. This involved hair pulling not a pretty sight. Koda then had to fetch me. Rank has its privileges though and she ordered the paladin to go tell me I had a mission. A few moments later, mercifully free of explosions, we were a team. An inept and slightly dangerous team, but a team none the less.
First quote of the evening: “Don’t put my dice bag down any more pants” As stated by Koda when Thom threatened to make sure our paladin acted like a man. Dice bag of course taking the place of proverbial socks.
The first encounter we get and it’s a non-hostile goblin (though we were unaware of his race) mystic whose only skills are mystic and religion. What is he doing? Standing on a rock in the middle of the road arms in air, stick in hand, astral projecting. I prod him and then tip him over in scientific interest. He mutters and gets back on rock. Koda (having failed her sense motive) thinks he is decidedly suspicious and tackles him to the ground. And promptly gets thwacked lots on the head with the stick.
We did get one dangerous encounter during the evening which showed why we were the dregs of our military's reserves but hey it was all round fun and I look forward to letting Blaze at the solar panels on the tower we found.
Teas so far: None, None, NONE. But it’s early yet.
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